Category:Cutie BoingBoing: Difference between revisions
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== Events == | == Events == | ||
=== LevelTransitions === | === Strong Events === | ||
=== Death === | |||
=== | ==== LevelTransitions ==== | ||
==== Start ==== | |||
==== Death ==== | |||
==== CheckPoint ==== | |||
==== OnEndLevel ==== | |||
==== PostEndLevel ==== | |||
==== OnPause ==== | |||
==== OffPause ==== | |||
==== OnDialogs ==== | |||
==== OffDialogs ==== | |||
=== Game Events === | |||
=== Timed Events === | |||
== Abstracts == | == Abstracts == |
Revision as of 11:47, 7 August 2018
Ideas
Principle
Cutie is a physic 2D platformers where the set swings, making the character roll around.
Pitch
There is no more Fluffberries and Strawberries to bake a pie! Mother sends you to gather them!
System
The purpose here is to have a micro system architecture, for debugging purpose and also for adaptability, lighter systems and localization.
Mostly based on ScriptableObjects as controls.
SwingWorld
Character Control SubSystem
Global Variables
Jump
Brake
Collectibles
Global: Strawberries & Fluffberries
Local: for level puzzling
Powerups
Angles
Jumps
Catapults
Events
Strong Events
LevelTransitions
Start
Death
CheckPoint
OnEndLevel
PostEndLevel
OnPause
OffPause
OnDialogs
OffDialogs
Game Events
Timed Events
Abstracts
UI
Background Music
Sound
Shaders
Pages in category "Cutie BoingBoing"
The following 6 pages are in this category, out of 6 total.