Category:Cutie BoingBoing: Difference between revisions
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= Development method = | |||
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW | |||
= Ideas = | = Ideas = | ||
== Core Idea == | == Core Idea == |
Revision as of 11:01, 24 April 2024
Development method
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW
Ideas
Core Idea
Trying to complete the game. Do as little work as possible. Be modular.
Game Design
Cutie is a physic 2D platformers where the set swings, making the character roll around.
- Game Design : Game Mechanics and principles
- Level Design : Levels design principle
- World Map : What the world, and every level.
Pitch
There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!
Art
Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics.
System
The purpose here is to have a micro system architecture, for debugging purpose and also for adaptability, lighter systems and localization.
Mostly based on ScriptableObjects as controls.
Pages in category "Cutie BoingBoing"
The following 6 pages are in this category, out of 6 total.