Category:Cutie BoingBoing: Difference between revisions

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= Development method =
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW
= Ideas =
= Ideas =
== Principle ==
== Core Idea ==
Trying to complete the game. Do as little work as possible. Be modular.
 
=== References ===
* Game loop : Sonic meets Tony Hawk Skateboarding.
* Scope : Gris
 
== Game Design ==
Cutie is a physic 2D platformers where the set swings, making the character roll around.
Cutie is a physic 2D platformers where the set swings, making the character roll around.
*[[Cutie_Game_Design|Game Design]] : Game Mechanics and principles
*[[Cutie_Level_Design|Level Design]] : Levels design principle
*[[Cutie_World|World Map]] : What the world, and every level.
== Pitch ==
== Pitch ==
There is no more Fluffberries and Strawberries to bake a pie! Mother sends you to gather them!
There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!
*[[Cutie_Story|Story]]
 
=Art=
Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics.


*[[Cutie_Art|Art and graphic design]]
*[[Cutie_Music|Music]]


= System =
= System =
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Mostly based on ScriptableObjects as controls.
Mostly based on ScriptableObjects as controls.
== SwingWorld ==
== Character Control SubSystem ==
=== Global Variables ===
=== Jump ===
=== Brake ===
== Collectibles ==
=== Global: Strawberries & Fluffberries ===
=== Local: for level puzzling ===
== Events ==
=== Strong Events ===
==== LevelTransitions ====
==== Start ====
==== Death ====
==== CheckPoint ====
==== OnEndLevel ====
==== PostEndLevel ====
==== OnPause ====
==== OffPause ====
==== OnDialogs ====
==== OffDialogs ====
=== Game Events ===
==== Catapults ====
==== Teleport ====
==== Wall Collapse ====
=== Timed Events ===
==== Strong Rotate ====
==== Sliding Door ====
==== Invert Gravity ====
=== Surface Events ===
==== Glue ====
==== Slide ====
==== Wind ====
==== Water ====
== Abstracts ==
=== UI ===
=== Background Music ===
=== Sound ===


= Shaders =
*[[Cutie_Systems|System Design]]
*[[Cutie_Editor|Level Editor]]

Latest revision as of 11:17, 24 April 2024

Development method

https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW

Ideas

Core Idea

Trying to complete the game. Do as little work as possible. Be modular.

References

  • Game loop : Sonic meets Tony Hawk Skateboarding.
  • Scope : Gris

Game Design

Cutie is a physic 2D platformers where the set swings, making the character roll around.

Pitch

There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!

Art

Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics.

System

The purpose here is to have a micro system architecture, for debugging purpose and also for adaptability, lighter systems and localization.

Mostly based on ScriptableObjects as controls.

Pages in category "Cutie BoingBoing"

The following 6 pages are in this category, out of 6 total.