Category:Cutie BoingBoing: Difference between revisions
Jump to navigation
Jump to search
(→Pitch) |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
= Development method = | |||
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW | |||
= Ideas = | = Ideas = | ||
== Core Idea == | == Core Idea == | ||
Trying to complete the game. Do as little work as possible. Be modular. | Trying to complete the game. Do as little work as possible. Be modular. | ||
=== References === | |||
* Game loop : Sonic meets Tony Hawk Skateboarding. | |||
* Scope : Gris | |||
== Game Design == | == Game Design == |
Latest revision as of 11:17, 24 April 2024
Development method
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW
Ideas
Core Idea
Trying to complete the game. Do as little work as possible. Be modular.
References
- Game loop : Sonic meets Tony Hawk Skateboarding.
- Scope : Gris
Game Design
Cutie is a physic 2D platformers where the set swings, making the character roll around.
- Game Design : Game Mechanics and principles
- Level Design : Levels design principle
- World Map : What the world, and every level.
Pitch
There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!
Art
Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics.
System
The purpose here is to have a micro system architecture, for debugging purpose and also for adaptability, lighter systems and localization.
Mostly based on ScriptableObjects as controls.
Pages in category "Cutie BoingBoing"
The following 6 pages are in this category, out of 6 total.