Category:Cutie BoingBoing: Difference between revisions

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= Development method =
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW
= Ideas =
= Ideas =
== Core Idea ==
== Core Idea ==
Trying to complete the game. Do as little work as possible. Be modular.
Trying to complete the game. Do as little work as possible. Be modular.
=== References ===
* Game loop : Sonic meets Tony Hawk Skateboarding.
* Scope : Gris


== Game Design ==
== Game Design ==
Cutie is a physic 2D platformers where the set swings, making the character roll around.
Cutie is a physic 2D platformers where the set swings, making the character roll around.


*[[Cutie_Game_Design]]
*[[Cutie_Game_Design|Game Design]] : Game Mechanics and principles
*[[Cutie_Level_Design]]
*[[Cutie_Level_Design|Level Design]] : Levels design principle
*[[Cutie_World|World Map]] : What the world, and every level.


== Pitch ==
== Pitch ==
There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!
There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!
 
*[[Cutie_Story|Story]]
[[Cutie_Story]]


=Art=
=Art=
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Mostly based on ScriptableObjects as controls.
Mostly based on ScriptableObjects as controls.


[[Cutie_Systems]]
*[[Cutie_Systems|System Design]]
 
*[[Cutie_Editor|Level Editor]]
[[Cutie_Editor]]

Latest revision as of 11:17, 24 April 2024

Development method

https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW

Ideas

Core Idea

Trying to complete the game. Do as little work as possible. Be modular.

References

  • Game loop : Sonic meets Tony Hawk Skateboarding.
  • Scope : Gris

Game Design

Cutie is a physic 2D platformers where the set swings, making the character roll around.

Pitch

There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!

Art

Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics.

System

The purpose here is to have a micro system architecture, for debugging purpose and also for adaptability, lighter systems and localization.

Mostly based on ScriptableObjects as controls.

Pages in category "Cutie BoingBoing"

The following 6 pages are in this category, out of 6 total.