Category:Cutie BoingBoing: Difference between revisions
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= Development method = | |||
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW | |||
= Ideas = | = Ideas = | ||
== Core Idea == | == Core Idea == | ||
Trying to complete the game. Do as little work as possible. Be modular. | Trying to complete the game. Do as little work as possible. Be modular. | ||
=== References === | |||
* Game loop : Sonic meets Tony Hawk Skateboarding. | |||
* Scope : Gris | |||
== Game Design == | == Game Design == | ||
Cutie is a physic 2D platformers where the set swings, making the character roll around. | Cutie is a physic 2D platformers where the set swings, making the character roll around. | ||
*[[Cutie_Game_Design]] | *[[Cutie_Game_Design|Game Design]] : Game Mechanics and principles | ||
*[[Cutie_Level_Design]] | *[[Cutie_Level_Design|Level Design]] : Levels design principle | ||
*[[Cutie_World|World Map]] : What the world, and every level. | |||
== Pitch == | == Pitch == | ||
There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste! | There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste! | ||
*[[Cutie_Story|Story]] | |||
=Art= | |||
= | |||
Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics. | Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics. | ||
*[[Cutie_Art|Art and graphic design]] | |||
*[[Cutie_Art|Art]] | |||
*[[Cutie_Music|Music]] | *[[Cutie_Music|Music]] | ||
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Mostly based on ScriptableObjects as controls. | Mostly based on ScriptableObjects as controls. | ||
[[Cutie_Systems]] | *[[Cutie_Systems|System Design]] | ||
*[[Cutie_Editor|Level Editor]] | |||
[[Cutie_Editor]] |
Latest revision as of 11:17, 24 April 2024
Development method
https://youtu.be/5yWvB79On10?si=sKZz64dQSNMPilQW
Ideas
Core Idea
Trying to complete the game. Do as little work as possible. Be modular.
References
- Game loop : Sonic meets Tony Hawk Skateboarding.
- Scope : Gris
Game Design
Cutie is a physic 2D platformers where the set swings, making the character roll around.
- Game Design : Game Mechanics and principles
- Level Design : Levels design principle
- World Map : What the world, and every level.
Pitch
There is no more Strawberries to bake a pie! Mother sends you to gather them along with a few Fluffberries for the taste!
Art
Art in Cutie is a mix of Flat Design and Art Nouveau flourishes in vector style graphics.
System
The purpose here is to have a micro system architecture, for debugging purpose and also for adaptability, lighter systems and localization.
Mostly based on ScriptableObjects as controls.
Pages in category "Cutie BoingBoing"
The following 6 pages are in this category, out of 6 total.