Cutie Art: Difference between revisions
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
= Design = | |||
== Art Style == | == Art Style == | ||
Simplify, simplify, simplify. | |||
Making a game is more important than showing off to your peers. | |||
=== General inspiration === | === General inspiration === | ||
== Characters == | == Characters == | ||
Line 100: | Line 29: | ||
== Environment == | == Environment == | ||
'''Dem's da rulez:''' | |||
# '''One colour by Biome''' | |||
# '''One shape by Biome''' | |||
# '''Coherent Style''' | |||
# '''Simple 3 animals fauna''' as background (never ennemies) | |||
=== Boing Country === | === Boing Country === | ||
Line 107: | Line 41: | ||
Otherwise, they have beautiful, majestic trees, strong waterfalls and vast grassy fields. | Otherwise, they have beautiful, majestic trees, strong waterfalls and vast grassy fields. | ||
The whole of Boing Country is built on the nature that grew from the ruins of a former great civilisation whose artefacts can still be seen around. | |||
==== Fauna ==== | |||
==== Weather ==== | ==== Weather ==== | ||
Line 115: | Line 52: | ||
*Discs | *Discs | ||
*Arabesques | *Arabesques | ||
==== Reference ==== | |||
https://youtu.be/25kwDu3OPmM?si=M5swNF27BnrhhWAu | |||
https://youtu.be/UKPhdf-RXcw?si=8WH_hMCDLSkaLiIc | |||
=== PomPunn Island === | === PomPunn Island === | ||
==== Landscape ==== | ==== Landscape ==== | ||
Line 139: | Line 81: | ||
==== Weather ==== | ==== Weather ==== | ||
FeerFook City in drowning in rain, and yellowish night light through pollution and artificial light. | FeerFook City in drowning in rain, thick fog and yellowish night light through pollution and artificial light. | ||
==== Final Set Piece ==== | ==== Final Set Piece ==== | ||
Line 167: | Line 109: | ||
== Typography == | == Typography == | ||
=Animation= | |||
== Character == | |||
=== Motion === | |||
* Rotation as run | |||
* Orientation as speed | |||
* Flip as double jump | |||
=== Powers === | |||
=== Secondary === | |||
* Blinking | |||
* Ground clouds | |||
* Trail | |||
* Wind | |||
=== Dialogues === | |||
== Environment == | |||
=== Elements === | |||
=== Set secondary elements === | |||
* Swing with the world | |||
* Sway in the wind | |||
== Visual Effects == | |||
=== Camera === | |||
* Motion blur | |||
* Vignette | |||
* Glow | |||
=== Colours === | |||
* General Palette change | |||
* Saturation change over Z-Depth | |||
[[category:Cutie BoingBoing]] | [[category:Cutie BoingBoing]] |
Latest revision as of 22:11, 6 May 2024
Design
Art Style
Simplify, simplify, simplify. Making a game is more important than showing off to your peers.
General inspiration
Characters
Boing Country
The Boing Country is filled with round good-natured country people who roll wherever they go. They are archetypal farmers, a bit Hobbit-like, quite small but really nice and wholesome.
Cutie
Cutie is a non-binary character. They are about 10 years old. They are round, and rolling around, and as the name suggest: really darn cute.
Mommy
Rosie
She is Cutie's older sister; a teenager in a bit of a rebellious phase.
PomPunn Island
The characters of the Island are half way between Hawaiian, Japanese and Jamaican people. They are triangular.
Baba PomPunn
She is the village elder. Grey-haired, wrinkled, soulful.
Feerfook City
Lady Jam
Is a 50-something woman, elegant, very corporate. Squared.
Fook Factory Workers
Environment
Dem's da rulez:
- One colour by Biome
- One shape by Biome
- Coherent Style
- Simple 3 animals fauna as background (never ennemies)
Boing Country
Landscape
Boing Country is a lush and luxurious back country, populated by a peace loving and nature nurturing people. The are vegetarian, more of a gatherer type than agricultural and the landscape is made of valleys and hills, kind of like the Shire. Here and there stands a simple windmill - the kind you may find in Greece.
Otherwise, they have beautiful, majestic trees, strong waterfalls and vast grassy fields. The whole of Boing Country is built on the nature that grew from the ruins of a former great civilisation whose artefacts can still be seen around.
Fauna
Weather
The weather in Boing Country is sunny, beautiful daylight and blue sky
Shapes
- Circles
- Discs
- Arabesques
Reference
https://youtu.be/25kwDu3OPmM?si=M5swNF27BnrhhWAu https://youtu.be/UKPhdf-RXcw?si=8WH_hMCDLSkaLiIc
PomPunn Island
Landscape
PomPunn Island is a snowy place, full of good-natured, hard-working characters. It's the vibrant place where most people work in the mines. Yet, the beach starts to be polluted by the polyploop mine we visit and the white snow slowly turns to greyish black slugge.
Geographically, it looks like a volcanic island, like Hawaii or Polynesia. Although, obviously, not tropical. It has Icelandic type vegetation and rocks.
Weather
The weather in PomPunn Island is snowy, greyish sunset, with variable snowfalls. Most of it is caves though, so... it's mostly dark.
Shapes
- Triangles
- Stars
- Snoflakes
FeerFook City
Landscape
FeerFook City is mostly a big factory. The people there are tired, worker type, with little spirit and energy.
They have become almost part of the assembly line. Very steampunk at its core.
The city seems to mostly use trees as part of the industry, turning the wood into fire for energy, and making almost everything out of Polyploop and Charchau.
Weather
FeerFook City in drowning in rain, thick fog and yellowish night light through pollution and artificial light.
Final Set Piece
The final level is Lady Jam's lair. She lives in a giant greenhouse, where the last Fluffberry trees grow. They are mostly used as source for wood, so you have to jump on the to collect the last fluffberries before they are cut down and destroyed.
The greenhouse is a mesh of glass and steel, pretty steampunk.
Shapes
- Rectangle
- Pointy saw
- Spikes & hard straight lines
Elements
Elements are 3D stylised like papier-maché and plastic
Rock
Wind
Water
Liquid
Vapour
Ice
Fire
Collectibles
Strawberries
Fluffberries
Charchau
Polyploop
Typography
Animation
Character
Motion
- Rotation as run
- Orientation as speed
- Flip as double jump
Powers
Secondary
- Blinking
- Ground clouds
- Trail
- Wind
Dialogues
Environment
Elements
Set secondary elements
- Swing with the world
- Sway in the wind
Visual Effects
Camera
- Motion blur
- Vignette
- Glow
Colours
- General Palette change
- Saturation change over Z-Depth