Cutie Systems: Difference between revisions

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Line 14: Line 14:
* Fallback system
* Fallback system
* Autosave based on checkpoints (background thread)
* Autosave based on checkpoints (background thread)
* Separate
** Player Preference (in playerprefs)
** Game Data (as a Json + Hash)


== Player Preferences ==
== Player Preferences ==

Revision as of 16:47, 17 May 2023

Game Manager

Save System

  • Affects:
    • Player Preferences
    • Player State
    • All Levels States
  • Functions:
    • Load
    • Save

https://youtu.be/_hAzWgQupms

Save

Local save

  • Save Redundancy (date, and backups / 5 slots backups)
  • Fallback system
  • Autosave based on checkpoints (background thread)
  • Separate
    • Player Preference (in playerprefs)
    • Game Data (as a Json + Hash)

Player Preferences

  • Langage (Localisation)
  • Controls (Key configuration, joystick/keyboard...)
  • Accessibility (Colour blindness, Sticky rolls, Sticky Breaks...)
  • Volume Control (music, sound effects, menu)

Game System

Game State

Game-wide management of:

  • Character States
  • All Levels States
  • Play/Pause

Menus

UI

Background Music

Sound

Player Systems

Player State

Player Control

Level System

Level State

The level state is a accumulation of

  • The Collectible state
  • The GameEvents State

Items System

Camera System

Gameplay Camera

Camera Handoff

Dialogue System

Speech System

Localisation System