Cutie Systems: Difference between revisions
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= Patterns = | = Patterns = | ||
== Concept Patterns == | == Concept Patterns == | ||
=== Abilities === | |||
Abilities are exclusive to Cutie. Each ability can have variation due to context (i.e. Cutie will not be able to fly if wet, or roll slower) | |||
* Jump | |||
* Flip | |||
* Float | |||
* Bulldodash | |||
* Fly | |||
* Swing | |||
=== Elements === | === Elements === | ||
==== Affects ==== | |||
* Burns | |||
* Wets | |||
* Ice | |||
==== Motion ==== | |||
* Slide | |||
* Push | |||
* Fly | |||
=== Set Pieces === | === Set Pieces === | ||
* Swings | |||
* Breakable | |||
* AutoMove | |||
* Movable | |||
== References== | == References== |
Revision as of 15:01, 30 April 2020
Patterns
Concept Patterns
Abilities
Abilities are exclusive to Cutie. Each ability can have variation due to context (i.e. Cutie will not be able to fly if wet, or roll slower)
- Jump
- Flip
- Float
- Bulldodash
- Fly
- Swing
Elements
Affects
- Burns
- Wets
- Ice
Motion
- Slide
- Push
- Fly
Set Pieces
- Swings
- Breakable
- AutoMove
- Movable
References
- Design Patterns: https://www.youtube.com/watch?v=JxI3Eu5DPwE
Design
Character Systems
- coyote time