Cutie Systems: Difference between revisions

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= Patterns =
== Concept Patterns ==
=== Elements ===


=== Set Pieces ===


== SwingWorld ==
== References==
=== Base ===
* Design Patterns: https://www.youtube.com/watch?v=JxI3Eu5DPwE
=== Swinging Set Pieces ===
To be implemented as Hybrid DOTS for efficiency.
=== Bending Set Pieces ===


== Character Control SubSystem ==
= Design =
=== Global Variables ===
== Character Systems ==
=== Jump ===
*coyote time
=== Brake ===
== World Systems ==


== Collectibles ==
== Collectibles System ==
=== Global: Strawberries & Fluffberries ===
=== Local: for level puzzling ===


== Elements System ==
=== Fire ===
=== Water ===
=== Wind ===


 
== Game Systems ==
 
== Events ==
=== Strong Events ===
 
==== LevelTransitions ====
==== Start ====
==== Death ====
==== CheckPoint ====
==== OnEndLevel ====
==== PostEndLevel ====
==== OnPause ====
==== OffPause ====
==== OnDialogs ====
==== OffDialogs ====
=== Game Events ===
==== Catapults ====
==== Teleport ====
==== Wall Collapse ====
 
=== Timed Events ===
==== Strong Rotate ====
==== Sliding Door ====
==== Invert Gravity ====
 
=== Surface Events ===
==== Glue ====
==== Slide ====
==== Force Fields : Wind & Water ====
 
== Abstracts ==
=== UI ===
=== UI ===
=== Background Music ===
=== Background Music ===

Revision as of 14:46, 30 April 2020

Patterns

Concept Patterns

Elements

Set Pieces

References

Design

Character Systems

  • coyote time

World Systems

Collectibles System

Elements System

Fire

Water

Wind

Game Systems

UI

Background Music

Sound