Cutie Game Design: Difference between revisions
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(Created page with "== Game Mechanics == === The Elements === ==== Wind ==== ==== Fire ==== ==== Water ==== ==== Earth Rotation ==== === The Abilities === ==== Left / Right World Rotation ==== ==...") |
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== Game Mechanics == | == Game Mechanics == | ||
=== The Elements === | === The Elements === | ||
The character and the sets are made of ''credible materials''. This allows the player to anticipate what elements will affect the character how, in a logical manner. | |||
Cutie and most of the world is paper like, so : | |||
==== Wind ==== | ==== Wind ==== | ||
Wind caries Cutie ; so it can : | |||
* boost jumps | |||
* prevent passage (by blowing the wrong direction) | |||
* push objects | |||
* Carry fire from a source ! | |||
Wind can be mitigated by : | |||
* placing a rock somewhere to use as a wind shield | |||
* closing a hole mechanically | |||
==== Fire ==== | ==== Fire ==== | ||
Fire burns (d'uh); so it can : | |||
* Destroy set pieces | |||
* Hurt Cutie<ref>may be make an easy mode where Cutie can't be hurt</ref> | |||
* Create Ascending currents (for balloons or slow wind) | |||
* Light the way | |||
Fire can be carried by the Wind. | |||
Fire can be mitigated by : | |||
* Rolling a rock onto it | |||
* Pouring water onto it | |||
==== Water ==== | ==== Water ==== | ||
==== | Water is the polymorphic element : it can turn into Ice and Vapour. | ||
===== Liquid Water ===== | |||
Liquid water can : | |||
* Wet Cutie, making them stick for a while. | |||
* Carry boat-Cutie with the current (and waves). | |||
* Extinguish fire | |||
Water can be mitigated by : | |||
* Fire & wind at the same time (turns into vapour) | |||
* Turning Cutie into a paper boat | |||
* Floating ice | |||
===== Ice ===== | |||
Solid Ice can | |||
* Fix water in place. | |||
* Make water crossable | |||
* Be slippery | |||
** give a speed boost to surfaces | |||
** prevent braking | |||
* be broken by rock | |||
* Float on fluid water for moving platforms | |||
Ice can be created by : | |||
* Using Wind & Ice combined | |||
Ice can be turned into fluid water : | |||
* Using Fire | |||
===== Vapour ===== | |||
Water vapour can | |||
* Move water to a higher place | |||
* Wet Cutie | |||
* Wet other set pieces | |||
* Melt ice | |||
Vapour can be created by : | |||
* Fire & Wind & Liquid Water | |||
Vapour can be mitigated by : | |||
* Placing a rock to stop its progression | |||
* Travel distance; turns back into liquid after: | |||
** hitting a set surface | |||
** a certain distance | |||
==== Rock ==== | |||
=== The Abilities === | === The Abilities === | ||
==== Left / Right World Rotation ==== | ==== Left / Right World Rotation ==== | ||
==== Brake | ==== Brake ==== | ||
==== Jump ==== | ==== Jump ==== | ||
==== Double Jump ? ==== | ==== Double Jump ? ==== | ||
==== Buldodash ==== | ==== Buldodash ==== | ||
==== 3D Flip ==== | |||
==== Origami into a Boat ==== | |||
= References = | |||
* Gris | |||
* Kirby's Epic Yarn something | |||
* Hollow Knight | |||
= Notes = | |||
== Collection == | == Collection == | ||
=== The Berries === | === The Berries === |
Revision as of 09:05, 18 April 2020
Game Mechanics
The Elements
The character and the sets are made of credible materials. This allows the player to anticipate what elements will affect the character how, in a logical manner.
Cutie and most of the world is paper like, so :
Wind
Wind caries Cutie ; so it can :
- boost jumps
- prevent passage (by blowing the wrong direction)
- push objects
- Carry fire from a source !
Wind can be mitigated by :
- placing a rock somewhere to use as a wind shield
- closing a hole mechanically
Fire
Fire burns (d'uh); so it can :
- Destroy set pieces
- Hurt Cutie[1]
- Create Ascending currents (for balloons or slow wind)
- Light the way
Fire can be carried by the Wind.
Fire can be mitigated by :
- Rolling a rock onto it
- Pouring water onto it
Water
Water is the polymorphic element : it can turn into Ice and Vapour.
Liquid Water
Liquid water can :
- Wet Cutie, making them stick for a while.
- Carry boat-Cutie with the current (and waves).
- Extinguish fire
Water can be mitigated by :
- Fire & wind at the same time (turns into vapour)
- Turning Cutie into a paper boat
- Floating ice
Ice
Solid Ice can
- Fix water in place.
- Make water crossable
- Be slippery
- give a speed boost to surfaces
- prevent braking
- be broken by rock
- Float on fluid water for moving platforms
Ice can be created by :
- Using Wind & Ice combined
Ice can be turned into fluid water :
- Using Fire
Vapour
Water vapour can
- Move water to a higher place
- Wet Cutie
- Wet other set pieces
- Melt ice
Vapour can be created by :
- Fire & Wind & Liquid Water
Vapour can be mitigated by :
- Placing a rock to stop its progression
- Travel distance; turns back into liquid after:
- hitting a set surface
- a certain distance
Rock
The Abilities
Left / Right World Rotation
Brake
Jump
Double Jump ?
Buldodash
3D Flip
Origami into a Boat
References
- Gris
- Kirby's Epic Yarn something
- Hollow Knight
Notes
Collection
The Berries
Strawberries
Fluffberries
The Materials
Charchau
Polyploop
Exploration
Foreshadowing
World explanations as reward
Puzzles
- ↑ may be make an easy mode where Cutie can't be hurt