Cutie Systems: Difference between revisions
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= Game Manager = | |||
= Game System = | |||
== Game Manager == | |||
=== Game Task Subsystem === | |||
* lists of game tasks | |||
* Game tasks are scriptable objects that can be synchronous or async | |||
For example: at the start of the game, the only initiated process is the Game Manager. | |||
It then starts a list of game tasks: | |||
* Start the first scene | |||
* Load other subsystems | |||
* Initialise the saving mechanisms | |||
* etc. until the game menu waits for player input. | |||
=== Game Events Subsystem === | |||
Same as gametasks but player driven | |||
== Save System == | == Save System == | ||
* Affects: | * Affects: | ||
Line 24: | Line 40: | ||
* Volume Control (music, sound effects, menu) | * Volume Control (music, sound effects, menu) | ||
== Game State == | == Game State == | ||
Game-wide management of: | Game-wide management of: |
Revision as of 05:11, 18 May 2023
Game System
Game Manager
Game Task Subsystem
- lists of game tasks
- Game tasks are scriptable objects that can be synchronous or async
For example: at the start of the game, the only initiated process is the Game Manager. It then starts a list of game tasks: * Start the first scene * Load other subsystems * Initialise the saving mechanisms * etc. until the game menu waits for player input.
Game Events Subsystem
Same as gametasks but player driven
Save System
- Affects:
- Player Preferences
- Player State
- All Levels States
- Functions:
- Load
- Save
Save
Local save
- Save Redundancy (date, and backups / 5 slots backups)
- Fallback system
- Autosave based on checkpoints (background thread)
- Separate
- Player Preference (in playerprefs)
- Game Data (as a Json + Hash)
Player Preferences
- Langage (Localisation)
- Controls (Key configuration, joystick/keyboard...)
- Accessibility (Colour blindness, Sticky rolls, Sticky Breaks...)
- Volume Control (music, sound effects, menu)
Game State
Game-wide management of:
- Character States
- All Levels States
- Play/Pause
Menus
UI
Background Music
Sound
Player Systems
Player State
Player Control
Level System
Level State
The level state is a accumulation of
- The Collectible state
- The GameEvents State