Cutie Systems: Difference between revisions
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= Level System = | = Level System = | ||
== Level State == | == Level State == | ||
The level state is a accumulation of | |||
* The Collectible state | |||
* The GameEvents State | |||
== Items System == | == Items System == | ||
Revision as of 16:26, 17 May 2023
Game Manager
Save System
- Affects:
- Player Preferences
- Player State
- All Levels States
- Functions:
- Load
- Save
Save
Local save
- Save Redundancy (date, and backups / 5 slots backups)
- Fallback system
- Autosave based on checkpoints (background thread)
Player Preferences
- Langage (Localisation)
- Controls (Key configuration, joystick/keyboard...)
- Accessibility (Colour blindness, Sticky rolls, Sticky Breaks...)
- Volume Control (music, sound effects, menu)
Game System
Game State
Game-wide management of:
- Character States
- All Levels States
- Play/Pause
Menus
Player Systems
Player State
Player Control
Level System
Level State
The level state is a accumulation of
- The Collectible state
- The GameEvents State