Cutie Systems: Difference between revisions

From læi game development
Jump to navigation Jump to search
Line 36: Line 36:
= Level System =
= Level System =
== Level State ==
== Level State ==
The level state is a accumulation of
* The Collectible state
* The GameEvents State
== Items System ==
== Items System ==



Revision as of 16:26, 17 May 2023

Game Manager

Save System

  • Affects:
    • Player Preferences
    • Player State
    • All Levels States
  • Functions:
    • Load
    • Save

https://youtu.be/_hAzWgQupms

Save

Local save

  • Save Redundancy (date, and backups / 5 slots backups)
  • Fallback system
  • Autosave based on checkpoints (background thread)

Player Preferences

  • Langage (Localisation)
  • Controls (Key configuration, joystick/keyboard...)
  • Accessibility (Colour blindness, Sticky rolls, Sticky Breaks...)
  • Volume Control (music, sound effects, menu)

Game System

Game State

Game-wide management of:

  • Character States
  • All Levels States
  • Play/Pause

Menus

Player Systems

Player State

Player Control

Level System

Level State

The level state is a accumulation of

  • The Collectible state
  • The GameEvents State

Items System

Camera System

Gameplay Camera

Camera Handoff

Dialogue System

Speech System

Localisation System