From læi game development
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| = Patterns = | | = Game Systems = |
| == Concept Patterns == | | == Game Manager == |
| === Abilities === | | === Save System === |
| Abilities are exclusive to Cutie. Each ability can have variation due to context (i.e. Cutie will not be able to fly if wet, or roll slower)
| | === Player Prefences === |
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| * Jump
| | == Game System == |
| * Flip
| | === Game State === |
| * Float
| | === Dialog System === |
| * Bulldodash
| | === Camera Control === |
| * Fly
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| * Swing
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| === Elements === | |
| ==== Affects ==== | |
| * Burns
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| * Wets
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| * Ice
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| ==== Motion ==== | |
| * Slide
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| * Push
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| * Flow follow
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| === Set Pieces === | | = Player Systems = |
| * Swings
| | == Player State == |
| * Breakable
| | == Player Control == |
| * AutoMove
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| * Movable
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| == References== | | = Level System = |
| * Design Patterns: https://www.youtube.com/watch?v=JxI3Eu5DPwE
| | == Level State == |
| | == Items System == |
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| = Design =
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| == Character Systems ==
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| *coyote time
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| == World Systems ==
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| == Collectibles System ==
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| == Elements System ==
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| === Fire ===
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| === Water ===
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| === Wind ===
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| == Game Systems ==
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| === UI ===
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| === Background Music ===
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| === Sound ===
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| [[Category:Cutie BoingBoing]] | | [[Category:Cutie BoingBoing]] |
Revision as of 12:34, 17 May 2023
Game Systems
Game Manager
Save System
Player Prefences
Game System
Game State
Dialog System
Camera Control
Player Systems
Player State
Player Control
Level System
Level State
Items System