Cutie Systems: Difference between revisions

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(Base structure)
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= Patterns =
= Game Systems =
== Concept Patterns ==
== Game Manager ==
=== Abilities ===
=== Save System ===
Abilities are exclusive to Cutie. Each ability can have variation due to context (i.e. Cutie will not be able to fly if wet, or roll slower)
=== Player Prefences ===


* Jump
== Game System ==
* Flip
=== Game State ===
* Float
=== Dialog System ===
* Bulldodash
=== Camera Control ===
* Fly
* Swing
=== Elements ===
==== Affects ====
* Burns
* Wets
* Ice
==== Motion ====
* Slide
* Push
* Flow follow


=== Set Pieces ===
= Player Systems =
* Swings
== Player State ==
* Breakable
== Player Control ==
* AutoMove
* Movable


== References==
= Level System =
* Design Patterns: https://www.youtube.com/watch?v=JxI3Eu5DPwE
== Level State ==
== Items System ==


= Design =
== Character Systems ==
*coyote time
== World Systems ==
== Collectibles System ==
== Elements System ==
=== Fire ===
=== Water ===
=== Wind ===
== Game Systems ==
=== UI ===
=== Background Music ===
=== Sound ===


[[Category:Cutie BoingBoing]]
[[Category:Cutie BoingBoing]]

Revision as of 12:34, 17 May 2023

Game Systems

Game Manager

Save System

Player Prefences

Game System

Game State

Dialog System

Camera Control

Player Systems

Player State

Player Control

Level System

Level State

Items System