Cutie Game Design: Difference between revisions
No edit summary |
No edit summary |
||
Line 114: | Line 114: | ||
== Puzzles == | == Puzzles == | ||
= Difficulty Modes = | |||
* Playa: No respawn of the collectibles on death | |||
* Easy: Collectibles respawn on death | |||
* Real Peasy: No death | |||
= References = | = References = | ||
* Gris | * Gris |
Revision as of 09:20, 18 April 2020
Game Design
Cutie BoïngBean is a Metroïdvania-like kindda. Let's think about this some more.
Game Mechanics
The Elements
The character and the sets are made of credible materials. This allows the player to anticipate what elements will affect the character how, in a logical manner.
Cutie and most of the world is paper like, so :
Wind
Wind caries Cutie ; so it can :
- boost jumps
- prevent passage (by blowing the wrong direction)
- push objects
- Carry fire from a source !
Wind can be mitigated by :
- placing a rock somewhere to use as a wind shield
- closing a hole mechanically
Fire
Fire burns (d'uh); so it can :
- Destroy set pieces
- Hurt Cutie[1]
- Create Ascending currents (for balloons or slow wind)
- Light the way
Fire can be carried by the Wind.
Fire can be mitigated by :
- Rolling a rock onto it
- Pouring water onto it
Water
Water is the polymorphic element : it can turn into Ice and Vapour.
Liquid Water
Liquid water can :
- Wet Cutie, making them stick for a while.
- Carry boat-Cutie with the current (and waves).
- Extinguish fire
Water can be mitigated by :
- Fire & wind at the same time (turns into vapour)
- Turning Cutie into a paper boat
- Floating ice
Ice
Solid Ice can
- Fix water in place.
- Make water crossable
- Be slippery
- give a speed boost to surfaces
- prevent braking
- be broken by rock
- Float on fluid water for moving platforms
Ice can be created by :
- Using Wind & Ice combined
Ice can be turned into fluid water :
- Using Fire
Vapour
Water vapour can
- Move water to a higher place
- Wet Cutie
- Wet other set pieces
- Melt ice
Vapour can be created by :
- Fire & Wind & Liquid Water
Vapour can be mitigated by :
- Placing a rock to stop its progression
- Travel distance; turns back into liquid after:
- hitting a set surface
- a certain distance
Rock
Rock is solid and heavy; can be fragile. It can :
- Impede the progression of:
- fluid water
- vapour
- wind
- Slide on Ice
- Break other rock
Rock is mitigated by:
- Buldodash
- Ice can break through cracks
- 3D Flip can be used to avoid contact with the rock:
- passing over a rolling rock
- passing underneath one
The Abilities
Left / Right World Rotation
Brake
Jump
Double Jump ?
Buldodash
3D Flip
Origami into a Boat
Collection
The Berries
Strawberries
Fluffberries
The Materials
Charchau
Polyploop
Exploration
Foreshadowing
World explanations as reward
Puzzles
Difficulty Modes
- Playa: No respawn of the collectibles on death
- Easy: Collectibles respawn on death
- Real Peasy: No death
References
- Gris
- Kirby's Epic Yarn something
- Hollow Knight
Notes
- ↑ may be make an easy mode where Cutie can't be hurt