Category:Kapsuru: Difference between revisions
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= World = | = World = | ||
As in any jRPG, the world is grid-based. | As in any jRPG, the world is grid-based. | ||
== Systems == | |||
=== Design Tools === | |||
==== GridWorld ==== | |||
=== GameDesign Tools === | |||
==Story== | |||
= Characters = | |||
== Character System == | |||
=== Vectors === | |||
=== Autonomous Navigation === | |||
* Action / Selection | |||
** Desire | |||
* Steering | |||
** Force | |||
* Locomotion | |||
** Apply force | |||
== Characters == |
Latest revision as of 23:46, 24 February 2018
Kapsuru is jRPG style game that I'm trying to create in a week.
The Game
Nothing there yet. I just want to try a massively AI-driven jRPG.
World
As in any jRPG, the world is grid-based.
Systems
Design Tools
GridWorld
GameDesign Tools
Story
Characters
Character System
Vectors
- Action / Selection
- Desire
- Steering
- Force
- Locomotion
- Apply force
Characters
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