Cutie Game Design: Difference between revisions

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Environment design should incite the player to explore, learn about the world.
Environment design should incite the player to explore, learn about the world.
Remember to put funzies: https://youtu.be/sxcPKq2N1YE?si=ijMTf_yWqfwPk3_B


== Game Mechanics ==
== Game Mechanics ==
=== The Abilities ===
=== The Abilities ===
==== Left / Right World Rotation ====
==== Left / Right World Rotation ====
* Standard swing
* Massive swing
* Auto swing
==== Brake ====
==== Brake ====
* Standard Brake
* Sliding Brake
* Adhere
==== Jump ====
==== Jump ====
==== Double Jump ? ====
* Standard jump
* High jump
* 3d Flip
==== Buldodash ====
==== Buldodash ====
==== 3D Flip ====
* Crash through
* Push
==== Origami into a Boat ====
==== Origami into a Boat ====


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* placing a rock somewhere to use as a wind shield
* placing a rock somewhere to use as a wind shield
* closing a hole mechanically
* closing a hole mechanically
Not affected by Gravity (hence, world rotation)
==== Fire ====
==== Fire ====
Fire burns (d'uh); so it can :
Fire burns (d'uh); so it can :
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* Rolling a rock onto it
* Rolling a rock onto it
* Pouring water onto it
* Pouring water onto it
Affected by the inverse of gravity.


==== Water ====
==== Water ====
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* Floating ice
* Floating ice


Affected by Gravity
===== Ice =====
===== Ice =====
Solid Ice can
Solid Ice can
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* Using Fire
* Using Fire


Affected by Gravity
===== Vapour =====
===== Vapour =====
Water vapour can
Water vapour can
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** a certain distance
** a certain distance


Not affected by Gravity
==== Rock ====
==== Rock ====
Rock is solid and heavy; can be fragile. It can :
Rock is solid and heavy; can be fragile. It can :
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** passing over a rolling rock
** passing over a rolling rock
** passing underneath one
** passing underneath one
Affected by Gravity


== Collection ==
== Collection ==
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=== The Materials ===
=== The Materials ===
Materials are special collectibles, they can be used in conjunction with elements
==== Charchau ====
==== Charchau ====
Is coal; it can catch on fire and then be affected by gravity (so in essence, move a fire source)
==== Polyploop ====
==== Polyploop ====
Is oil; it explodes in fire, can turn water into fire and be carried by water. It is viscous hence, not affected by gravity.
However, it can be put on a surface and break rock when the surface catches fire.
== Exploration ==
== Exploration ==
=== Foreshadowing ===
=== Foreshadowing ===
=== World explanations as reward ===
=== World explanations as reward ===
=== Secrets ===
==== Story Secrets (easy) ====
===== The corruption of the Boïng Country =====
===== The unionising in PomPunn mines =====
===== The horrible lack of endgame to the FeerFook Politics of expansion =====
==== Wondrous wander (difficult) ====
===== The rainbow Roots of the Loolah Tree =====
===== The underworld waterfall of PomPunn =====
==== World shattering (insane) ====
Making use of QR codes to get to the hidden page of the website, and breadcrums all over the cutie medias to lead to a shrine of thanks to the world moving God.


== Puzzles ==
== Puzzles ==
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= Notes =
= Notes =
[[category:Cutie BoingBoing]]

Latest revision as of 00:04, 28 May 2024

Game Design

Cutie BoïngBean is a Metroïdvania-like kindda. Let's think about this some more.

This game as NO ENNEMIES (it's made for human beings, we don't kill! Like, it's a commandment, one of the top most ones).

So the mechanics need to be fucking compelling as shit, to be a collect-a-ton and not get boring.

The feel of just moving around has to be just awesome, full of speed, control, inertia and juicy juicy animation.

Environment design should incite the player to explore, learn about the world.

Remember to put funzies: https://youtu.be/sxcPKq2N1YE?si=ijMTf_yWqfwPk3_B

Game Mechanics

The Abilities

Left / Right World Rotation

  • Standard swing
  • Massive swing
  • Auto swing

Brake

  • Standard Brake
  • Sliding Brake
  • Adhere

Jump

  • Standard jump
  • High jump
  • 3d Flip

Buldodash

  • Crash through
  • Push

Origami into a Boat

The Elements

The character and the sets are made of credible materials. This allows the player to anticipate what elements will affect the character how, in a logical manner.

Cutie and most of the world is paper like, so :

Wind

Wind caries Cutie ; so it can :

  • boost jumps
  • prevent passage (by blowing the wrong direction)
  • push objects
  • Carry fire from a source !

Wind can be mitigated by :

  • placing a rock somewhere to use as a wind shield
  • closing a hole mechanically

Not affected by Gravity (hence, world rotation)

Fire

Fire burns (d'uh); so it can :

  • Destroy set pieces
  • Hurt Cutie[1]
  • Create Ascending currents (for balloons or slow wind)
  • Light the way

Fire can be carried by the Wind.

Fire can be mitigated by :

  • Rolling a rock onto it
  • Pouring water onto it

Affected by the inverse of gravity.

Water

Water is the polymorphic element : it can turn into Ice and Vapour.

Liquid Water

Liquid water can :

  • Wet Cutie, making them stick for a while.
  • Carry boat-Cutie with the current (and waves).
  • Extinguish fire

Water can be mitigated by :

  • Fire & wind at the same time (turns into vapour)
  • Turning Cutie into a paper boat
  • Floating ice

Affected by Gravity

Ice

Solid Ice can

  • Fix water in place.
  • Make water crossable
  • Be slippery
    • give a speed boost to surfaces
    • prevent braking
  • be broken by rock
  • Float on fluid water for moving platforms

Ice can be created by :

  • Using Wind & Ice combined

Ice can be turned into fluid water :

  • Using Fire

Affected by Gravity

Vapour

Water vapour can

  • Move water to a higher place
  • Wet Cutie
  • Wet other set pieces
  • Melt ice

Vapour can be created by :

  • Fire & Wind & Liquid Water

Vapour can be mitigated by :

  • Placing a rock to stop its progression
  • Travel distance; turns back into liquid after:
    • hitting a set surface
    • a certain distance

Not affected by Gravity

Rock

Rock is solid and heavy; can be fragile. It can :

  • Impede the progression of:
    • fluid water
    • vapour
    • wind
  • Slide on Ice
  • Break other rock

Rock is mitigated by:

  • Buldodash
  • Ice can break through cracks
  • 3D Flip can be used to avoid contact with the rock:
    • passing over a rolling rock
    • passing underneath one

Affected by Gravity

Collection

The Berries

Strawberries

Fluffberries

The Materials

Materials are special collectibles, they can be used in conjunction with elements

Charchau

Is coal; it can catch on fire and then be affected by gravity (so in essence, move a fire source)

Polyploop

Is oil; it explodes in fire, can turn water into fire and be carried by water. It is viscous hence, not affected by gravity.

However, it can be put on a surface and break rock when the surface catches fire.

Exploration

Foreshadowing

World explanations as reward

Secrets

Story Secrets (easy)

The corruption of the Boïng Country
The unionising in PomPunn mines
The horrible lack of endgame to the FeerFook Politics of expansion

Wondrous wander (difficult)

The rainbow Roots of the Loolah Tree
The underworld waterfall of PomPunn

World shattering (insane)

Making use of QR codes to get to the hidden page of the website, and breadcrums all over the cutie medias to lead to a shrine of thanks to the world moving God.

Puzzles

Difficulty Modes

  • Playa: No respawn of the collectibles on death
  • Easy: Collectibles respawn on death
  • Real Peasy: No death

References

Gameplay

  • Gris
  • Kirby's Epic Yarn something
  • Hollow Knight

Art

  • Zelda Windwaker

Notes

  1. may be make an easy mode where Cutie can't be hurt