Cutie Story: Difference between revisions

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Cutie meets their sister at the end of the level, and she tells them that 2 '''Fluffberries''' is clearly not enough for a juicy and tasty '''Strawberry pie'''. There is probably more on PomPunn Island.
Cutie meets their sister at the end of the level, and she tells them that 2 '''Fluffberries''' is clearly not enough for a juicy and tasty '''Strawberry pie'''. There is probably more on PomPunn Island.


=== Back stories ===
==== Rosie ====
==== The colonisation of Boïng Country ====
==== The resistance ====
== The Round Sea Ferry<ref>optional : these story beats and section will only be considered if developpment time allows it.</ref> ==
== The Round Sea Ferry<ref>optional : these story beats and section will only be considered if developpment time allows it.</ref> ==
== PomPunn Island ==
== PomPunn Island ==
Line 16: Line 20:
Nana PomPunn, the wife of Baba, asks why you simply do not buy '''canned fluffberry'''.
Nana PomPunn, the wife of Baba, asks why you simply do not buy '''canned fluffberry'''.


== FeerFook City ==
== FeerFork City ==
=== Landscape ===
In FeerFork City, Cutie explores the factory floor, where trees are cut into pieces, grinded and shredded, mostly for fire.
FeerFook City is mostly a big factory. The people there are tired, worker type, with little spirit and energy.


They have become almost part of the assembly line.
'''Polyploop''' and '''Charchau''' is turned into cans, fake flavour creams, and horrible foods.


The city seems to mostly use trees as part of the industry, turning the wood into fire for energy, and making almost everything out of '''Polyploop''' and '''Charchau'''.
Cutie find themselves in a steampunk greenhouse in which the last '''fluffberries'' trees are being cut down. They jump up the branches to collect the last fresh '''fluffberries'''.


=== Final Set Piece ===
In the end, once at the top of the greenhouse ''Lady Jam'' asks what your doing here and just simply sends you home.
The final level is ''Lady Jam'''s lair. She lives in a giant greenhouse, where the last '''Fluffberry''' trees grow. They are mostly used as source for wood, so you have to jump on the to collect the last '''fluffberries''' before they are cut down and destroyed.


The greenhouse is a mesh of glass and steel, pretty steampunk.
== Epilogue ==
Once back in Boing Country, Cutie finds ''Mommy'' who understand the situation of the last '''fluffberry''' trees.  


In the end, once at the top of the greenhouse ''Lady Jam'' asks what your doing here and just sends you home.
Then, she bakes a strawberry pie and plants the '''fluffberries''' in the garden to get some new trees, instead of putting them in the pie.
= Branching <ref>optional : the branching function will only be implemented if development time allows it.</ref> =
== Going back home soon ==
== Helping Baba PomPunn ==


= Values =
= Values =
At laei games, we make games for human beings.
That means that we don't subscribe to the Manicheaen view that ''a game needs enemies to kill or destroy in order to be fun''.
== For the little ones ==
We tend to tell kids Disney style fairytales, where everything's fine, and in the end, everything's fine.
I'm more of a Miyazaki / Perrault / Grimm kind of fairytale guy. Complexity can be good for a child's development.
It doesn't prevent us from getting an happy ending, but along the way, let's be honest and frontal with the children, especially about the problem of industry.
== Ecology and the sociology of capitalism ==


= Branching <ref>optional : the branching function will only be implemented if development time allows it.</ref> =
 
== Going back home soon ==
== Girl (and non-binary) Power ==
== Helping Baba PomPunn ==
As a video game, I chose to make my characters either non-binary or female.
First, female are overly under represented as playable characters in video games and I wouldn't want to misrepresent anyone. The fact that Cutie does not have a gender per-say give the player more opportunity to identify with them.


= Notes =
= Notes =
Yes, Cutie is a non-binary character... and yes, all the other characters are female, so?
Yes, Cutie is a non-binary character... and yes, all the other characters are female, so?
[[category:Cutie BoingBoing]]
[[category:Cutie BoingBoing]]

Latest revision as of 13:34, 24 April 2024

Story

Introduction

Mommy wants to bake a strawberry pie. She asks Cutie to go out and fetch as much Strawberries as they can find, and a few Fluffberries, for added flavour.

Boing Country

Boing country is filled with lots and lots of Strawberries, but only 2 Fluffberries.

Cutie meets their sister at the end of the level, and she tells them that 2 Fluffberries is clearly not enough for a juicy and tasty Strawberry pie. There is probably more on PomPunn Island.

Back stories

Rosie

The colonisation of Boïng Country

The resistance

The Round Sea Ferry[1]

PomPunn Island

On PomPunn Island, Cutie meets Baba PomPunn: she is an old lady and seems tired. She tells Cutie that she has a fluffberry for them, and that she would like to rest today. Cutie then goes into the mines to collect Charchau and Polyploop for her. When Cutie comes back, Baba has passed away, living her promised fluffberry.

Nana PomPunn, the wife of Baba, asks why you simply do not buy canned fluffberry.

FeerFork City

In FeerFork City, Cutie explores the factory floor, where trees are cut into pieces, grinded and shredded, mostly for fire.

Polyploop and Charchau is turned into cans, fake flavour creams, and horrible foods.

Cutie find themselves in a steampunk greenhouse in which the last fluffberries trees are being cut down. They jump up the branches to collect the last fresh fluffberries'.

In the end, once at the top of the greenhouse Lady Jam asks what your doing here and just simply sends you home.

Epilogue

Once back in Boing Country, Cutie finds Mommy who understand the situation of the last fluffberry trees.

Then, she bakes a strawberry pie and plants the fluffberries in the garden to get some new trees, instead of putting them in the pie.

Branching [2]

Going back home soon

Helping Baba PomPunn

Values

At laei games, we make games for human beings. That means that we don't subscribe to the Manicheaen view that a game needs enemies to kill or destroy in order to be fun.

For the little ones

We tend to tell kids Disney style fairytales, where everything's fine, and in the end, everything's fine.

I'm more of a Miyazaki / Perrault / Grimm kind of fairytale guy. Complexity can be good for a child's development.

It doesn't prevent us from getting an happy ending, but along the way, let's be honest and frontal with the children, especially about the problem of industry.

Ecology and the sociology of capitalism

Girl (and non-binary) Power

As a video game, I chose to make my characters either non-binary or female. First, female are overly under represented as playable characters in video games and I wouldn't want to misrepresent anyone. The fact that Cutie does not have a gender per-say give the player more opportunity to identify with them.

Notes

Yes, Cutie is a non-binary character... and yes, all the other characters are female, so?

  1. optional : these story beats and section will only be considered if developpment time allows it.
  2. optional : the branching function will only be implemented if development time allows it.