Cutie Game Design: Difference between revisions
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= Game Design = | |||
Cutie BoïngBean is a ''Metroïdvania-like'' kindda. | |||
Let's think about this some more. | |||
This game as '''NO ENNEMIES''' (it's made for human beings, we don't kill! Like, it's a commandment, one of the top most ones). | |||
So the mechanics need to be fucking compelling as shit, to be a collect-a-ton and not get boring. | |||
The feel of just moving around has to be just awesome, full of speed, control, inertia and ''juicy juicy'' animation. | |||
Environment design should incite the player to explore, learn about the world. | |||
Remember to put funzies: https://youtu.be/sxcPKq2N1YE?si=ijMTf_yWqfwPk3_B | |||
== Game Mechanics == | == Game Mechanics == | ||
=== The Abilities === | |||
==== Left / Right World Rotation ==== | |||
* Standard swing | |||
* Massive swing | |||
* Auto swing | |||
==== Brake ==== | |||
* Standard Brake | |||
* Sliding Brake | |||
* Adhere | |||
==== Jump ==== | |||
* Standard jump | |||
* High jump | |||
* 3d Flip | |||
==== Buldodash ==== | |||
* Crash through | |||
* Push | |||
==== Origami into a Boat ==== | |||
=== The Elements === | === The Elements === | ||
The character and the sets are made of ''credible materials''. This allows the player to anticipate what elements will affect the character how, in a logical manner. | The character and the sets are made of ''credible materials''. This allows the player to anticipate what elements will affect the character how, in a logical manner. | ||
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* placing a rock somewhere to use as a wind shield | * placing a rock somewhere to use as a wind shield | ||
* closing a hole mechanically | * closing a hole mechanically | ||
Not affected by Gravity (hence, world rotation) | |||
==== Fire ==== | ==== Fire ==== | ||
Fire burns (d'uh); so it can : | Fire burns (d'uh); so it can : | ||
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* Rolling a rock onto it | * Rolling a rock onto it | ||
* Pouring water onto it | * Pouring water onto it | ||
Affected by the inverse of gravity. | |||
==== Water ==== | ==== Water ==== | ||
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* Floating ice | * Floating ice | ||
Affected by Gravity | |||
===== Ice ===== | ===== Ice ===== | ||
Solid Ice can | Solid Ice can | ||
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* Using Fire | * Using Fire | ||
Affected by Gravity | |||
===== Vapour ===== | ===== Vapour ===== | ||
Water vapour can | Water vapour can | ||
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** a certain distance | ** a certain distance | ||
Not affected by Gravity | |||
==== Rock ==== | ==== Rock ==== | ||
Rock is solid and heavy; can be fragile. It can : | |||
* Impede the progression of: | |||
** fluid water | |||
** vapour | |||
** wind | |||
* Slide on Ice | |||
* Break other rock | |||
Rock is mitigated by: | |||
* Buldodash | |||
* Ice can break through cracks | |||
* 3D Flip can be used to avoid contact with the rock: | |||
** passing over a rolling rock | |||
** passing underneath one | |||
Affected by Gravity | |||
== Collection == | == Collection == | ||
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=== The Materials === | === The Materials === | ||
Materials are special collectibles, they can be used in conjunction with elements | |||
==== Charchau ==== | ==== Charchau ==== | ||
Is coal; it can catch on fire and then be affected by gravity (so in essence, move a fire source) | |||
==== Polyploop ==== | ==== Polyploop ==== | ||
Is oil; it explodes in fire, can turn water into fire and be carried by water. It is viscous hence, not affected by gravity. | |||
However, it can be put on a surface and break rock when the surface catches fire. | |||
== Exploration == | == Exploration == | ||
=== Foreshadowing === | === Foreshadowing === | ||
=== World explanations as reward === | === World explanations as reward === | ||
=== Secrets === | |||
==== Story Secrets (easy) ==== | |||
===== The corruption of the Boïng Country ===== | |||
===== The unionising in PomPunn mines ===== | |||
===== The horrible lack of endgame to the FeerFook Politics of expansion ===== | |||
==== Wondrous wander (difficult) ==== | |||
===== The rainbow Roots of the Loolah Tree ===== | |||
===== The underworld waterfall of PomPunn ===== | |||
==== World shattering (insane) ==== | |||
Making use of QR codes to get to the hidden page of the website, and breadcrums all over the cutie medias to lead to a shrine of thanks to the world moving God. | |||
== Puzzles == | == Puzzles == | ||
= Difficulty Modes = | |||
* Playa: No respawn of the collectibles on death | |||
* Easy: Collectibles respawn on death | |||
* Real Peasy: No death | |||
= References = | |||
== Gameplay == | |||
* Gris | |||
* Kirby's Epic Yarn something | |||
* Hollow Knight | |||
== Art == | |||
* Zelda Windwaker | |||
= Notes = | |||
[[category:Cutie BoingBoing]] |
Latest revision as of 00:04, 28 May 2024
Game Design
Cutie BoïngBean is a Metroïdvania-like kindda. Let's think about this some more.
This game as NO ENNEMIES (it's made for human beings, we don't kill! Like, it's a commandment, one of the top most ones).
So the mechanics need to be fucking compelling as shit, to be a collect-a-ton and not get boring.
The feel of just moving around has to be just awesome, full of speed, control, inertia and juicy juicy animation.
Environment design should incite the player to explore, learn about the world.
Remember to put funzies: https://youtu.be/sxcPKq2N1YE?si=ijMTf_yWqfwPk3_B
Game Mechanics
The Abilities
Left / Right World Rotation
- Standard swing
- Massive swing
- Auto swing
Brake
- Standard Brake
- Sliding Brake
- Adhere
Jump
- Standard jump
- High jump
- 3d Flip
Buldodash
- Crash through
- Push
Origami into a Boat
The Elements
The character and the sets are made of credible materials. This allows the player to anticipate what elements will affect the character how, in a logical manner.
Cutie and most of the world is paper like, so :
Wind
Wind caries Cutie ; so it can :
- boost jumps
- prevent passage (by blowing the wrong direction)
- push objects
- Carry fire from a source !
Wind can be mitigated by :
- placing a rock somewhere to use as a wind shield
- closing a hole mechanically
Not affected by Gravity (hence, world rotation)
Fire
Fire burns (d'uh); so it can :
- Destroy set pieces
- Hurt Cutie[1]
- Create Ascending currents (for balloons or slow wind)
- Light the way
Fire can be carried by the Wind.
Fire can be mitigated by :
- Rolling a rock onto it
- Pouring water onto it
Affected by the inverse of gravity.
Water
Water is the polymorphic element : it can turn into Ice and Vapour.
Liquid Water
Liquid water can :
- Wet Cutie, making them stick for a while.
- Carry boat-Cutie with the current (and waves).
- Extinguish fire
Water can be mitigated by :
- Fire & wind at the same time (turns into vapour)
- Turning Cutie into a paper boat
- Floating ice
Affected by Gravity
Ice
Solid Ice can
- Fix water in place.
- Make water crossable
- Be slippery
- give a speed boost to surfaces
- prevent braking
- be broken by rock
- Float on fluid water for moving platforms
Ice can be created by :
- Using Wind & Ice combined
Ice can be turned into fluid water :
- Using Fire
Affected by Gravity
Vapour
Water vapour can
- Move water to a higher place
- Wet Cutie
- Wet other set pieces
- Melt ice
Vapour can be created by :
- Fire & Wind & Liquid Water
Vapour can be mitigated by :
- Placing a rock to stop its progression
- Travel distance; turns back into liquid after:
- hitting a set surface
- a certain distance
Not affected by Gravity
Rock
Rock is solid and heavy; can be fragile. It can :
- Impede the progression of:
- fluid water
- vapour
- wind
- Slide on Ice
- Break other rock
Rock is mitigated by:
- Buldodash
- Ice can break through cracks
- 3D Flip can be used to avoid contact with the rock:
- passing over a rolling rock
- passing underneath one
Affected by Gravity
Collection
The Berries
Strawberries
Fluffberries
The Materials
Materials are special collectibles, they can be used in conjunction with elements
Charchau
Is coal; it can catch on fire and then be affected by gravity (so in essence, move a fire source)
Polyploop
Is oil; it explodes in fire, can turn water into fire and be carried by water. It is viscous hence, not affected by gravity.
However, it can be put on a surface and break rock when the surface catches fire.
Exploration
Foreshadowing
World explanations as reward
Secrets
Story Secrets (easy)
The corruption of the Boïng Country
The unionising in PomPunn mines
The horrible lack of endgame to the FeerFook Politics of expansion
Wondrous wander (difficult)
The rainbow Roots of the Loolah Tree
The underworld waterfall of PomPunn
World shattering (insane)
Making use of QR codes to get to the hidden page of the website, and breadcrums all over the cutie medias to lead to a shrine of thanks to the world moving God.
Puzzles
Difficulty Modes
- Playa: No respawn of the collectibles on death
- Easy: Collectibles respawn on death
- Real Peasy: No death
References
Gameplay
- Gris
- Kirby's Epic Yarn something
- Hollow Knight
Art
- Zelda Windwaker
Notes
- ↑ may be make an easy mode where Cutie can't be hurt